NOP
WAIT
GOTO
SHAKE_CAM
SET_VAR_INT
SET_VAR_FLOAT
SET_LVAR_INT
SET_LVAR_FLOAT
ADD_VAL_TO_INT_VAR
ADD_VAL_TO_FLOAT_VAR
ADD_VAL_TO_INT_LVAR
ADD_VAL_TO_FLOAT_LVAR
SUB_VAL_FROM_INT_VAR
SUB_VAL_FROM_FLOAT_VAR
SUB_VAL_FROM_INT_LVAR
SUB_VAL_FROM_FLOAT_LVAR
MULT_INT_VAR_BY_VAL
MULT_FLOAT_VAR_BY_VAL
MULT_INT_LVAR_BY_VAL
MULT_FLOAT_LVAR_BY_VAL
DIV_INT_VAR_BY_VAL
DIV_FLOAT_VAR_BY_VAL
DIV_INT_LVAR_BY_VAL
DIV_FLOAT_LVAR_BY_VAL
IS_INT_VAR_GREATER_THAN_NUMBER
IS_INT_LVAR_GREATER_THAN_NUMBER
IS_NUMBER_GREATER_THAN_INT_VAR
IS_NUMBER_GREATER_THAN_INT_LVAR
IS_INT_VAR_GREATER_THAN_INT_VAR
IS_INT_LVAR_GREATER_THAN_INT_LVAR
IS_INT_VAR_GREATER_THAN_INT_LVAR
IS_INT_LVAR_GREATER_THAN_INT_VAR
IS_FLOAT_VAR_GREATER_THAN_NUMBER
IS_FLOAT_LVAR_GREATER_THAN_NUMBER
IS_NUMBER_GREATER_THAN_FLOAT_VAR
IS_NUMBER_GREATER_THAN_FLOAT_LVAR
IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR
IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR
IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR
IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR
IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER
IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR
IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR
IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR
IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR
IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR
IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR
IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER
IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR
IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR
IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR
IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR
IS_INT_VAR_EQUAL_TO_NUMBER
IS_INT_LVAR_EQUAL_TO_NUMBER
IS_INT_VAR_EQUAL_TO_INT_VAR
IS_INT_LVAR_EQUAL_TO_INT_LVAR
IS_INT_VAR_EQUAL_TO_INT_LVAR
IS_INT_VAR_NOT_EQUAL_TO_NUMBER
IS_INT_LVAR_NOT_EQUAL_TO_NUMBER
IS_INT_VAR_NOT_EQUAL_TO_INT_VAR
IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR
IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR
IS_FLOAT_VAR_EQUAL_TO_NUMBER
IS_FLOAT_LVAR_EQUAL_TO_NUMBER
IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR
IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR
IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR
IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER
IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER
IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR
IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR
IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR
GOTO_IF_TRUE
GOTO_IF_FALSE
TERMINATE_THIS_SCRIPT
START_NEW_SCRIPT
GOSUB
RETURN
LINE
CREATE_PLAYER
GET_PLAYER_COORDINATES
SET_PLAYER_COORDINATES
IS_PLAYER_IN_AREA_2D
IS_PLAYER_IN_AREA_3D
ADD_INT_VAR_TO_INT_VAR
ADD_FLOAT_VAR_TO_FLOAT_VAR
ADD_INT_LVAR_TO_INT_LVAR
ADD_FLOAT_LVAR_TO_FLOAT_LVAR
ADD_INT_VAR_TO_INT_LVAR
ADD_FLOAT_VAR_TO_FLOAT_LVAR
ADD_INT_LVAR_TO_INT_VAR
ADD_FLOAT_LVAR_TO_FLOAT_VAR
SUB_INT_VAR_FROM_INT_VAR
SUB_FLOAT_VAR_FROM_FLOAT_VAR
SUB_INT_LVAR_FROM_INT_LVAR
SUB_FLOAT_LVAR_FROM_FLOAT_LVAR
SUB_INT_VAR_FROM_INT_LVAR
SUB_FLOAT_VAR_FROM_FLOAT_LVAR
SUB_INT_LVAR_FROM_INT_VAR
SUB_FLOAT_LVAR_FROM_FLOAT_VAR
MULT_INT_VAR_BY_INT_VAR
MULT_FLOAT_VAR_BY_FLOAT_VAR
MULT_INT_LVAR_BY_INT_LVAR
MULT_FLOAT_LVAR_BY_FLOAT_LVAR
MULT_INT_VAR_BY_INT_LVAR
MULT_FLOAT_VAR_BY_FLOAT_LVAR
MULT_INT_LVAR_BY_INT_VAR
MULT_FLOAT_LVAR_BY_FLOAT_VAR
DIV_INT_VAR_BY_INT_VAR
DIV_FLOAT_VAR_BY_FLOAT_VAR
DIV_INT_LVAR_BY_INT_LVAR
DIV_FLOAT_LVAR_BY_FLOAT_LVAR
DIV_INT_VAR_BY_INT_LVAR
DIV_FLOAT_VAR_BY_FLOAT_LVAR
DIV_INT_LVAR_BY_INT_VAR
DIV_FLOAT_LVAR_BY_FLOAT_VAR
ADD_TIMED_VAL_TO_FLOAT_VAR
ADD_TIMED_VAL_TO_FLOAT_LVAR
ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR
ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR
ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR
ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR
SUB_TIMED_VAL_FROM_FLOAT_VAR
SUB_TIMED_VAL_FROM_FLOAT_LVAR
SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR
SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR
SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR
SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR
SET_VAR_INT_TO_VAR_INT
SET_LVAR_INT_TO_LVAR_INT
SET_VAR_FLOAT_TO_VAR_FLOAT
SET_LVAR_FLOAT_TO_LVAR_FLOAT
SET_VAR_FLOAT_TO_LVAR_FLOAT
SET_LVAR_FLOAT_TO_VAR_FLOAT
SET_VAR_INT_TO_LVAR_INT
SET_LVAR_INT_TO_VAR_INT
CSET_VAR_INT_TO_VAR_FLOAT
CSET_VAR_FLOAT_TO_VAR_INT
CSET_LVAR_INT_TO_VAR_FLOAT
CSET_LVAR_FLOAT_TO_VAR_INT
CSET_VAR_INT_TO_LVAR_FLOAT
CSET_VAR_FLOAT_TO_LVAR_INT
CSET_LVAR_INT_TO_LVAR_FLOAT
CSET_LVAR_FLOAT_TO_LVAR_INT
ABS_VAR_INT
ABS_LVAR_INT
ABS_VAR_FLOAT
ABS_LVAR_FLOAT
GENERATE_RANDOM_FLOAT
GENERATE_RANDOM_INT
CREATE_CHAR
DELETE_CHAR
CHAR_WANDER_DIR
CHAR_WANDER_RANGE
CHAR_FOLLOW_PATH
CHAR_SET_IDLE
GET_CHAR_COORDINATES
SET_CHAR_COORDINATES
IS_CHAR_STILL_ALIVE
IS_CHAR_IN_AREA_2D
IS_CHAR_IN_AREA_3D
CREATE_CAR
DELETE_CAR
CAR_GOTO_COORDINATES
CAR_WANDER_RANDOMLY
CAR_SET_IDLE
GET_CAR_COORDINATES
SET_CAR_COORDINATES
IS_CAR_STILL_ALIVE
SET_CAR_CRUISE_SPEED
SET_CAR_DRIVING_STYLE
SET_CAR_MISSION
IS_CAR_IN_AREA_2D
IS_CAR_IN_AREA_3D
SPECIAL_0
SPECIAL_1
SPECIAL_2
SPECIAL_3
SPECIAL_4
SPECIAL_5
SPECIAL_6
SPECIAL_7
PRINT_BIG
PRINT
PRINT_NOW
PRINT_SOON
CLEAR_PRINTS
GET_TIME_OF_DAY
SET_TIME_OF_DAY
GET_MINUTES_TO_TIME_OF_DAY
IS_POINT_ON_SCREEN
DEBUG_ON
DEBUG_OFF
RETURN_TRUE
RETURN_FALSE
VAR_INT
VAR_FLOAT
LVAR_INT
LVAR_FLOAT
{
}
REPEAT
ENDREPEAT
IF
IFNOT
ELSE
ENDIF
WHILE
WHILENOT
ENDWHILE
ANDOR
LAUNCH_MISSION
MISSION_HAS_FINISHED
STORE_CAR_CHAR_IS_IN
STORE_CAR_PLAYER_IS_IN
IS_CHAR_IN_CAR
IS_PLAYER_IN_CAR
IS_CHAR_IN_MODEL
IS_PLAYER_IN_MODEL
IS_CHAR_IN_ANY_CAR
IS_PLAYER_IN_ANY_CAR
IS_BUTTON_PRESSED
GET_PAD_STATE
LOCATE_PLAYER_ANY_MEANS_2D
LOCATE_PLAYER_ON_FOOT_2D
LOCATE_PLAYER_IN_CAR_2D
LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
LOCATE_STOPPED_PLAYER_ON_FOOT_2D
LOCATE_STOPPED_PLAYER_IN_CAR_2D
LOCATE_PLAYER_ANY_MEANS_CHAR_2D
LOCATE_PLAYER_ON_FOOT_CHAR_2D
LOCATE_PLAYER_IN_CAR_CHAR_2D
LOCATE_CHAR_ANY_MEANS_2D
LOCATE_CHAR_ON_FOOT_2D
LOCATE_CHAR_IN_CAR_2D
LOCATE_STOPPED_CHAR_ANY_MEANS_2D
LOCATE_STOPPED_CHAR_ON_FOOT_2D
LOCATE_STOPPED_CHAR_IN_CAR_2D
LOCATE_CHAR_ANY_MEANS_CHAR_2D
LOCATE_CHAR_ON_FOOT_CHAR_2D
LOCATE_CHAR_IN_CAR_CHAR_2D
LOCATE_PLAYER_ANY_MEANS_3D
LOCATE_PLAYER_ON_FOOT_3D
LOCATE_PLAYER_IN_CAR_3D
LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
LOCATE_STOPPED_PLAYER_ON_FOOT_3D
LOCATE_STOPPED_PLAYER_IN_CAR_3D
LOCATE_PLAYER_ANY_MEANS_CHAR_3D
LOCATE_PLAYER_ON_FOOT_CHAR_3D
LOCATE_PLAYER_IN_CAR_CHAR_3D
LOCATE_CHAR_ANY_MEANS_3D
LOCATE_CHAR_ON_FOOT_3D
LOCATE_CHAR_IN_CAR_3D
LOCATE_STOPPED_CHAR_ANY_MEANS_3D
LOCATE_STOPPED_CHAR_ON_FOOT_3D
LOCATE_STOPPED_CHAR_IN_CAR_3D
LOCATE_CHAR_ANY_MEANS_CHAR_3D
LOCATE_CHAR_ON_FOOT_CHAR_3D
LOCATE_CHAR_IN_CAR_CHAR_3D
CREATE_OBJECT
DELETE_OBJECT
ADD_SCORE
IS_SCORE_GREATER
STORE_SCORE
GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
ALTER_WANTED_LEVEL
ALTER_WANTED_LEVEL_NO_DROP
IS_WANTED_LEVEL_GREATER
CLEAR_WANTED_LEVEL
SET_DEATHARREST_STATE
HAS_DEATHARREST_BEEN_EXECUTED
ADD_AMMO_TO_PLAYER
ADD_AMMO_TO_CHAR
ADD_AMMO_TO_CAR
IS_PLAYER_STILL_ALIVE
IS_PLAYER_DEAD
IS_CHAR_DEAD
IS_CAR_DEAD
SET_CHAR_THREAT_SEARCH
SET_CHAR_THREAT_REACTION
SET_CHAR_OBJ_NO_OBJ
ORDER_DRIVER_OUT_OF_CAR
ORDER_CHAR_TO_DRIVE_CAR
ADD_PATROL_POINT
IS_PLAYER_IN_GANGZONE
IS_PLAYER_IN_ZONE
IS_PLAYER_PRESSING_HORN
HAS_CHAR_SPOTTED_PLAYER
ORDER_CHAR_TO_BACKDOOR
ADD_CHAR_TO_GANG
IS_CHAR_OBJECTIVE_PASSED
SET_CHAR_DRIVE_AGGRESSION
SET_CHAR_MAX_DRIVESPEED
CREATE_CHAR_INSIDE_CAR
WARP_PLAYER_FROM_CAR_TO_COORD
MAKE_CHAR_DO_NOTHING
SET_CHAR_INVINCIBLE
SET_PLAYER_INVINCIBLE
SET_CHAR_GRAPHIC_TYPE
SET_PLAYER_GRAPHIC_TYPE
HAS_PLAYER_BEEN_ARRESTED
STOP_CHAR_DRIVING
KILL_CHAR
SET_FAVOURITE_CAR_MODEL_FOR_CHAR
SET_CHAR_OCCUPATION
CHANGE_CAR_LOCK
SHAKE_CAM_WITH_POINT
IS_CAR_MODEL
IS_CAR_REMAP
HAS_CAR_JUST_SUNK
SET_CAR_NO_COLLIDE
IS_CAR_DEAD_IN_AREA_2D
IS_CAR_DEAD_IN_AREA_3D
IS_TRAILER_ATTACHED
IS_CAR_ON_TRAILER
HAS_CAR_GOT_WEAPON
PARK
HAS_PARK_FINISHED
KILL_ALL_PASSENGERS
SET_CAR_BULLETPROOF
SET_CAR_FLAMEPROOF
SET_CAR_ROCKETPROOF
IS_CARBOMB_ACTIVE
GIVE_CAR_ALARM
PUT_CAR_ON_TRAILER
IS_CAR_CRUSHED
CREATE_GANG_CAR
CREATE_CAR_GENERATOR
SWITCH_CAR_GENERATOR
ADD_PAGER_MESSAGE
DISPLAY_ONSCREEN_TIMER
CLEAR_ONSCREEN_TIMER
DISPLAY_ONSCREEN_COUNTER
CLEAR_ONSCREEN_COUNTER
SET_ZONE_CAR_INFO
IS_CHAR_IN_GANG_ZONE
IS_CHAR_IN_ZONE
SET_CAR_DENSITY
SET_PED_DENSITY
POINT_CAMERA_AT_PLAYER
POINT_CAMERA_AT_CAR
POINT_CAMERA_AT_CHAR
RESTORE_CAMERA
SHAKE_PAD
SET_ZONE_PED_INFO
SET_TIME_SCALE
IS_CAR_IN_AIR
SET_FIXED_CAMERA_POSITION
POINT_CAMERA_AT_POINT
ADD_BLIP_FOR_CAR_OLD
ADD_BLIP_FOR_CHAR_OLD
ADD_BLIP_FOR_OBJECT_OLD
REMOVE_BLIP
CHANGE_BLIP_COLOUR
DIM_BLIP
ADD_BLIP_FOR_COORD_OLD
CHANGE_BLIP_SCALE
SET_FADING_COLOUR
DO_FADE
GET_FADING_STATUS
ADD_HOSPITAL_RESTART
ADD_POLICE_RESTART
OVERRIDE_NEXT_RESTART
DRAW_SHADOW
GET_PLAYER_HEADING
SET_PLAYER_HEADING
GET_CHAR_HEADING
SET_CHAR_HEADING
GET_CAR_HEADING
SET_CAR_HEADING
GET_OBJECT_HEADING
SET_OBJECT_HEADING
IS_PLAYER_TOUCHING_OBJECT
IS_CHAR_TOUCHING_OBJECT
SET_PLAYER_AMMO
SET_CHAR_AMMO
SET_CAR_AMMO
LOAD_CAMERA_SPLINE
MOVE_CAMERA_ALONG_SPLINE
GET_CAMERA_POSITION_ALONG_SPLINE
DECLARE_MISSION_FLAG
DECLARE_MISSION_FLAG_FOR_CONTACT
DECLARE_BASE_BRIEF_ID_FOR_CONTACT
IS_PLAYER_HEALTH_GREATER
IS_CHAR_HEALTH_GREATER
IS_CAR_HEALTH_GREATER
ADD_BLIP_FOR_CAR
ADD_BLIP_FOR_CHAR
ADD_BLIP_FOR_OBJECT
ADD_BLIP_FOR_CONTACT_POINT
ADD_BLIP_FOR_COORD
CHANGE_BLIP_DISPLAY
ADD_ONE_OFF_SOUND
ADD_CONTINUOUS_SOUND
REMOVE_SOUND
IS_CAR_STUCK_ON_ROOF
ADD_UPSIDEDOWN_CAR_CHECK
REMOVE_UPSIDEDOWN_CAR_CHECK
SET_CHAR_OBJ_WAIT_ON_FOOT
SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
SET_CHAR_OBJ_GUARD_SPOT
SET_CHAR_OBJ_GUARD_AREA
SET_CHAR_OBJ_WAIT_IN_CAR
IS_PLAYER_IN_AREA_ON_FOOT_2D
IS_PLAYER_IN_AREA_IN_CAR_2D
IS_PLAYER_STOPPED_IN_AREA_2D
IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
IS_PLAYER_IN_AREA_ON_FOOT_3D
IS_PLAYER_IN_AREA_IN_CAR_3D
IS_PLAYER_STOPPED_IN_AREA_3D
IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
IS_CHAR_IN_AREA_ON_FOOT_2D
IS_CHAR_IN_AREA_IN_CAR_2D
IS_CHAR_STOPPED_IN_AREA_2D
IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
IS_CHAR_IN_AREA_ON_FOOT_3D
IS_CHAR_IN_AREA_IN_CAR_3D
IS_CHAR_STOPPED_IN_AREA_3D
IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
IS_CAR_STOPPED_IN_AREA_2D
IS_CAR_STOPPED_IN_AREA_3D
LOCATE_CAR_2D
LOCATE_STOPPED_CAR_2D
LOCATE_CAR_3D
LOCATE_STOPPED_CAR_3D
GIVE_WEAPON_TO_PLAYER
GIVE_WEAPON_TO_CHAR
GIVE_WEAPON_TO_CAR
SET_PLAYER_CONTROL
FORCE_WEATHER
FORCE_WEATHER_NOW
RELEASE_WEATHER
SET_CURRENT_PLAYER_WEAPON
SET_CURRENT_CHAR_WEAPON
SET_CURRENT_CAR_WEAPON
GET_OBJECT_COORDINATES
SET_OBJECT_COORDINATES
GET_GAME_TIMER
TURN_CHAR_TO_FACE_COORD
TURN_PLAYER_TO_FACE_COORD
STORE_WANTED_LEVEL
IS_CAR_STOPPED
MARK_CHAR_AS_NO_LONGER_NEEDED
MARK_CAR_AS_NO_LONGER_NEEDED
MARK_OBJECT_AS_NO_LONGER_NEEDED
DONT_REMOVE_CHAR
DONT_REMOVE_CAR
DONT_REMOVE_OBJECT
CREATE_CHAR_AS_PASSENGER
SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
SET_CHAR_OBJ_LEAVE_CAR
SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR
SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
SET_CHAR_OBJ_DESTROY_OBJECT
SET_CHAR_OBJ_DESTROY_CAR
SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
SET_CHAR_OBJ_GOTO_AREA_IN_CAR
SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
SET_CHAR_OBJ_GUARD_ATTACK
SET_CHAR_AS_LEADER
SET_PLAYER_AS_LEADER
LEAVE_GROUP
SET_CHAR_OBJ_FOLLOW_ROUTE
ADD_ROUTE_POINT
PRINT_WITH_NUMBER_BIG
PRINT_WITH_NUMBER
PRINT_WITH_NUMBER_NOW
PRINT_WITH_NUMBER_SOON
SWITCH_ROADS_ON
SWITCH_ROADS_OFF
GET_NUMBER_OF_PASSENGERS
GET_MAXIMUM_NUMBER_OF_PASSENGERS
SET_CAR_DENSITY_MULTIPLIER
SET_CAR_HEAVY
CLEAR_CHAR_THREAT_SEARCH
ACTIVATE_CRANE
DEACTIVATE_CRANE
SET_MAX_WANTED_LEVEL
SAVE_VAR_INT
SAVE_VAR_FLOAT
IS_CAR_IN_AIR_PROPER
IS_CAR_UPSIDEDOWN
GET_PLAYER_CHAR
CANCEL_OVERRIDE_RESTART
SET_POLICE_IGNORE_PLAYER
ADD_PAGER_MESSAGE_WITH_NUMBER
START_KILL_FRENZY
READ_KILL_FRENZY_STATUS
SQRT
LOCATE_PLAYER_ANY_MEANS_CAR_2D
LOCATE_PLAYER_ON_FOOT_CAR_2D
LOCATE_PLAYER_IN_CAR_CAR_2D
LOCATE_PLAYER_ANY_MEANS_CAR_3D
LOCATE_PLAYER_ON_FOOT_CAR_3D
LOCATE_PLAYER_IN_CAR_CAR_3D
LOCATE_CHAR_ANY_MEANS_CAR_2D
LOCATE_CHAR_ON_FOOT_CAR_2D
LOCATE_CHAR_IN_CAR_CAR_2D
LOCATE_CHAR_ANY_MEANS_CAR_3D
LOCATE_CHAR_ON_FOOT_CAR_3D
LOCATE_CHAR_IN_CAR_CAR_3D
GENERATE_RANDOM_FLOAT_IN_RANGE
GENERATE_RANDOM_INT_IN_RANGE
LOCK_CAR_DOORS
EXPLODE_CAR
ADD_EXPLOSION
IS_CAR_UPRIGHT
TURN_CHAR_TO_FACE_CHAR
TURN_CHAR_TO_FACE_PLAYER
TURN_PLAYER_TO_FACE_CHAR
SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
SET_CHAR_OBJ_GOTO_COORD_IN_CAR
CREATE_PICKUP
HAS_PICKUP_BEEN_COLLECTED
REMOVE_PICKUP
SET_TAXI_LIGHTS
PRINT_BIG_Q
PRINT_WITH_NUMBER_BIG_Q
SET_GARAGE
SET_GARAGE_WITH_CAR_MODEL
SET_TARGET_CAR_FOR_MISSION_GARAGE
IS_CAR_IN_MISSION_GARAGE
SET_FREE_BOMBS
SET_POWERPOINT
SET_ALL_TAXI_LIGHTS
IS_CAR_ARMED_WITH_ANY_BOMB
APPLY_BRAKES_TO_PLAYERS_CAR
SET_PLAYER_HEALTH
SET_CHAR_HEALTH
SET_CAR_HEALTH
GET_PLAYER_HEALTH
GET_CHAR_HEALTH
GET_CAR_HEALTH
IS_CAR_ARMED_WITH_BOMB
CHANGE_CAR_COLOUR
SWITCH_PED_ROADS_ON
SWITCH_PED_ROADS_OFF
CHAR_LOOK_AT_CHAR_ALWAYS
CHAR_LOOK_AT_PLAYER_ALWAYS
PLAYER_LOOK_AT_CHAR_ALWAYS
STOP_CHAR_LOOKING
STOP_PLAYER_LOOKING
SWITCH_HELICOPTER
SET_GANG_ATTITUDE
SET_GANG_GANG_ATTITUDE
SET_GANG_PLAYER_ATTITUDE
SET_GANG_PED_MODELS
SET_GANG_CAR_MODEL
SET_GANG_WEAPONS
SET_CHAR_OBJ_RUN_TO_AREA
SET_CHAR_OBJ_RUN_TO_COORD
IS_PLAYER_TOUCHING_OBJECT_ON_FOOT
IS_CHAR_TOUCHING_OBJECT_ON_FOOT
LOAD_SPECIAL_CHARACTER
HAS_SPECIAL_CHARACTER_LOADED
FLASH_CAR
FLASH_CHAR
FLASH_OBJECT
IS_PLAYER_IN_REMOTE_MODE
ARM_CAR_WITH_BOMB
SET_CHAR_PERSONALITY
SET_CUTSCENE_OFFSET
SET_ANIM_GROUP_FOR_CHAR
SET_ANIM_GROUP_FOR_PLAYER
REQUEST_MODEL
HAS_MODEL_LOADED
MARK_MODEL_AS_NO_LONGER_NEEDED
GRAB_PHONE
SET_REPEATED_PHONE_MESSAGE
SET_PHONE_MESSAGE
HAS_PHONE_DISPLAYED_MESSAGE
TURN_PHONE_OFF
DRAW_CORONA
DRAW_LIGHT
STORE_WEATHER
RESTORE_WEATHER
STORE_CLOCK
RESTORE_CLOCK
RESTART_CRITICAL_MISSION
IS_PLAYER_PLAYING
SET_COLL_OBJ_NO_OBJ
SET_COLL_OBJ_WAIT_ON_FOOT
SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
SET_COLL_OBJ_GUARD_SPOT
SET_COLL_OBJ_GUARD_AREA
SET_COLL_OBJ_WAIT_IN_CAR
SET_COLL_OBJ_KILL_CHAR_ON_FOOT
SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
SET_COLL_OBJ_LEAVE_CAR
SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
SET_COLL_OBJ_DESTROY_OBJECT
SET_COLL_OBJ_DESTROY_CAR
SET_COLL_OBJ_GOTO_AREA_ON_FOOT
SET_COLL_OBJ_GOTO_AREA_IN_CAR
SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
SET_COLL_OBJ_GUARD_ATTACK
SET_COLL_OBJ_FOLLOW_ROUTE
SET_COLL_OBJ_GOTO_COORD_ON_FOOT
SET_COLL_OBJ_GOTO_COORD_IN_CAR
SET_COLL_OBJ_RUN_TO_AREA
SET_COLL_OBJ_RUN_TO_COORD
ADD_PEDS_IN_AREA_TO_COLL
ADD_PEDS_IN_VEHICLE_TO_COLL
CLEAR_COLL
IS_COLL_IN_CARS
LOCATE_COLL_ANY_MEANS_2D
LOCATE_COLL_ON_FOOT_2D
LOCATE_COLL_IN_CAR_2D
LOCATE_STOPPED_COLL_ANY_MEANS_2D
LOCATE_STOPPED_COLL_ON_FOOT_2D
LOCATE_STOPPED_COLL_IN_CAR_2D
LOCATE_COLL_ANY_MEANS_CHAR_2D
LOCATE_COLL_ON_FOOT_CHAR_2D
LOCATE_COLL_IN_CAR_CHAR_2D
LOCATE_COLL_ANY_MEANS_CAR_2D
LOCATE_COLL_ON_FOOT_CAR_2D
LOCATE_COLL_IN_CAR_CAR_2D
LOCATE_COLL_ANY_MEANS_PLAYER_2D
LOCATE_COLL_ON_FOOT_PLAYER_2D
LOCATE_COLL_IN_CAR_PLAYER_2D
IS_COLL_IN_AREA_2D
IS_COLL_IN_AREA_ON_FOOT_2D
IS_COLL_IN_AREA_IN_CAR_2D
IS_COLL_STOPPED_IN_AREA_2D
IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
GET_NUMBER_OF_PEDS_IN_COLL
SET_CHAR_HEED_THREATS
SET_PLAYER_HEED_THREATS
GET_CONTROLLER_MODE
SET_CAN_RESPRAY_CAR
IS_TAXI
UNLOAD_SPECIAL_CHARACTER
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
GET_NUM_OF_MODELS_KILLED_BY_PLAYER
ACTIVATE_GARAGE
SWITCH_TAXI_TIMER
CREATE_OBJECT_NO_OFFSET
IS_BOAT
SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS
SET_COLL_OBJ_GOTO_AREA_ANY_MEANS
IS_PLAYER_STOPPED
IS_CHAR_STOPPED
MESSAGE_WAIT
ADD_PARTICLE_EFFECT
SWITCH_WIDESCREEN
ADD_SPRITE_BLIP_FOR_CAR
ADD_SPRITE_BLIP_FOR_CHAR
ADD_SPRITE_BLIP_FOR_OBJECT
ADD_SPRITE_BLIP_FOR_CONTACT_POINT
ADD_SPRITE_BLIP_FOR_COORD
SET_CHAR_ONLY_DAMAGED_BY_PLAYER
SET_CAR_ONLY_DAMAGED_BY_PLAYER
SET_CHAR_PROOFS
SET_CAR_PROOFS
IS_PLAYER_IN_ANGLED_AREA_2D
IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
IS_PLAYER_IN_ANGLED_AREA_3D
IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
DEACTIVATE_GARAGE
GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
HAS_CAR_BEEN_TAKEN_TO_GARAGE
SET_SWAT_REQUIRED
SET_FBI_REQUIRED
SET_ARMY_REQUIRED
IS_CAR_IN_WATER
GET_CLOSEST_CHAR_NODE
GET_CLOSEST_CAR_NODE
CAR_GOTO_COORDINATES_ACCURATE
START_PACMAN_RACE
START_PACMAN_RECORD
GET_NUMBER_OF_POWER_PILLS_EATEN
CLEAR_PACMAN
START_PACMAN_SCRAMBLE
GET_NUMBER_OF_POWER_PILLS_CARRIED
CLEAR_NUMBER_OF_POWER_PILLS_CARRIED
IS_CAR_ON_SCREEN
IS_CHAR_ON_SCREEN
IS_OBJECT_ON_SCREEN
GOSUB_FILE
GET_GROUND_Z_FOR_3D_COORD
START_SCRIPT_FIRE
IS_SCRIPT_FIRE_EXTINGUISHED
REMOVE_SCRIPT_FIRE
SET_COMEDY_CONTROLS
BOAT_GOTO_COORDS
BOAT_STOP
IS_PLAYER_SHOOTING_IN_AREA
IS_CHAR_SHOOTING_IN_AREA
IS_CURRENT_PLAYER_WEAPON
IS_CURRENT_CHAR_WEAPON
CLEAR_NUMBER_OF_POWER_PILLS_EATEN
ADD_POWER_PILL
SET_BOAT_CRUISE_SPEED
GET_RANDOM_CHAR_IN_AREA
GET_RANDOM_CHAR_IN_ZONE
IS_PLAYER_IN_TAXI
IS_PLAYER_SHOOTING
IS_CHAR_SHOOTING
CREATE_MONEY_PICKUP
SET_CHAR_ACCURACY
GET_CAR_SPEED
LOAD_CUTSCENE
CREATE_CUTSCENE_OBJECT
SET_CUTSCENE_ANIM
START_CUTSCENE
GET_CUTSCENE_TIME
HAS_CUTSCENE_FINISHED
CLEAR_CUTSCENE
RESTORE_CAMERA_JUMPCUT
CREATE_COLLECTABLE1
SET_COLLECTABLE1_TOTAL
IS_PROJECTILE_IN_AREA
DESTROY_PROJECTILES_IN_AREA
DROP_MINE
DROP_NAUTICAL_MINE
IS_CHAR_MODEL
LOAD_SPECIAL_MODEL
CREATE_CUTSCENE_HEAD
SET_CUTSCENE_HEAD_ANIM
SIN
COS
GET_CAR_FORWARD_X
GET_CAR_FORWARD_Y
CHANGE_GARAGE_TYPE
ACTIVATE_CRUSHER_CRANE
PRINT_WITH_2_NUMBERS
PRINT_WITH_2_NUMBERS_NOW
PRINT_WITH_2_NUMBERS_SOON
PRINT_WITH_3_NUMBERS
PRINT_WITH_3_NUMBERS_NOW
PRINT_WITH_3_NUMBERS_SOON
PRINT_WITH_4_NUMBERS
PRINT_WITH_4_NUMBERS_NOW
PRINT_WITH_4_NUMBERS_SOON
PRINT_WITH_5_NUMBERS
PRINT_WITH_5_NUMBERS_NOW
PRINT_WITH_5_NUMBERS_SOON
PRINT_WITH_6_NUMBERS
PRINT_WITH_6_NUMBERS_NOW
PRINT_WITH_6_NUMBERS_SOON
SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
PLAYER_MADE_PROGRESS
SET_PROGRESS_TOTAL
REGISTER_JUMP_DISTANCE
REGISTER_JUMP_HEIGHT
REGISTER_JUMP_FLIPS
REGISTER_JUMP_SPINS
REGISTER_JUMP_STUNT
REGISTER_UNIQUE_JUMP_FOUND
SET_UNIQUE_JUMPS_TOTAL
REGISTER_PASSENGER_DROPPED_OFF_TAXI
REGISTER_MONEY_MADE_TAXI
REGISTER_MISSION_GIVEN
REGISTER_MISSION_PASSED
SET_CHAR_RUNNING
REMOVE_ALL_SCRIPT_FIRES
IS_FIRST_CAR_COLOUR
IS_SECOND_CAR_COLOUR
HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
HAS_CAR_BEEN_DAMAGED_BY_WEAPON
IS_CHAR_IN_CHARS_GROUP
IS_CHAR_IN_PLAYERS_GROUP
EXPLODE_CHAR_HEAD
EXPLODE_PLAYER_HEAD
ANCHOR_BOAT
SET_ZONE_GROUP
START_CAR_FIRE
START_CHAR_FIRE
GET_RANDOM_CAR_OF_TYPE_IN_AREA
GET_RANDOM_CAR_OF_TYPE_IN_ZONE
HAS_RESPRAY_HAPPENED
SET_CAMERA_ZOOM
CREATE_PICKUP_WITH_AMMO
SET_CAR_RAM_CAR
SET_CAR_BLOCK_CAR
SET_CHAR_OBJ_CATCH_TRAIN
SET_COLL_OBJ_CATCH_TRAIN
SET_PLAYER_NEVER_GETS_TIRED
SET_PLAYER_FAST_RELOAD
SET_CHAR_BLEEDING
SET_CAR_FUNNY_SUSPENSION
SET_CAR_BIG_WHEELS
SET_FREE_RESPRAYS
SET_PLAYER_VISIBLE
SET_CHAR_VISIBLE
SET_CAR_VISIBLE
IS_AREA_OCCUPIED
START_DRUG_RUN
HAS_DRUG_RUN_BEEN_COMPLETED
HAS_DRUG_PLANE_BEEN_SHOT_DOWN
SAVE_PLAYER_FROM_FIRES
DISPLAY_TEXT
SET_TEXT_SCALE
SET_TEXT_COLOUR
SET_TEXT_JUSTIFY
SET_TEXT_CENTRE
SET_TEXT_WRAPX
SET_TEXT_CENTRE_SIZE
SET_TEXT_BACKGROUND
SET_TEXT_BACKGROUND_COLOUR
SET_TEXT_BACKGROUND_ONLY_TEXT
SET_TEXT_PROPORTIONAL
SET_TEXT_FONT
INDUSTRIAL_PASSED
COMMERCIAL_PASSED
SUBURBAN_PASSED
ROTATE_OBJECT
SLIDE_OBJECT
REMOVE_CHAR_ELEGANTLY
SET_CHAR_STAY_IN_SAME_PLACE
IS_NASTY_GAME
UNDRESS_CHAR
DRESS_CHAR
START_CHASE_SCENE
STOP_CHASE_SCENE
IS_EXPLOSION_IN_AREA
IS_EXPLOSION_IN_ZONE
START_DRUG_DROP_OFF
HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN
FIND_DROP_OFF_PLANE_COORDINATES
CREATE_FLOATING_PACKAGE
PLACE_OBJECT_RELATIVE_TO_CAR
MAKE_OBJECT_TARGETTABLE
ADD_ARMOUR_TO_PLAYER
ADD_ARMOUR_TO_CHAR
OPEN_GARAGE
CLOSE_GARAGE
WARP_CHAR_FROM_CAR_TO_COORD
SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
HAS_CHAR_SPOTTED_CHAR
SET_CHAR_OBJ_HAIL_TAXI
HAS_OBJECT_BEEN_DAMAGED
START_KILL_FRENZY_HEADSHOT
ACTIVATE_MILITARY_CRANE
WARP_PLAYER_INTO_CAR
WARP_CHAR_INTO_CAR
SWITCH_CAR_RADIO
SET_AUDIO_STREAM
PRINT_WITH_2_NUMBERS_BIG
PRINT_WITH_3_NUMBERS_BIG
PRINT_WITH_4_NUMBERS_BIG
PRINT_WITH_5_NUMBERS_BIG
PRINT_WITH_6_NUMBERS_BIG
SET_CHAR_WAIT_STATE
SET_CAMERA_BEHIND_PLAYER
SET_MOTION_BLUR
PRINT_STRING_IN_STRING
CREATE_RANDOM_CHAR
SET_CHAR_OBJ_STEAL_ANY_CAR
SET_2_REPEATED_PHONE_MESSAGES
SET_2_PHONE_MESSAGES
SET_3_REPEATED_PHONE_MESSAGES
SET_3_PHONE_MESSAGES
SET_4_REPEATED_PHONE_MESSAGES
SET_4_PHONE_MESSAGES
IS_SNIPER_BULLET_IN_AREA
GIVE_PLAYER_DETONATOR
SET_COLL_OBJ_STEAL_ANY_CAR
SET_OBJECT_VELOCITY
SET_OBJECT_COLLISION
IS_ICECREAM_JINGLE_ON
PRINT_STRING_IN_STRING_NOW
PRINT_STRING_IN_STRING_SOON
SET_5_REPEATED_PHONE_MESSAGES
SET_5_PHONE_MESSAGES
SET_6_REPEATED_PHONE_MESSAGES
SET_6_PHONE_MESSAGES
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
LOAD_ALL_MODELS_NOW
ADD_TO_OBJECT_VELOCITY
DRAW_SPRITE
DRAW_RECT
LOAD_SPRITE
LOAD_TEXTURE_DICTIONARY
REMOVE_TEXTURE_DICTIONARY
SET_OBJECT_DYNAMIC
SET_CHAR_ANIM_SPEED
PLAY_MISSION_PASSED_TUNE
CLEAR_AREA
FREEZE_ONSCREEN_TIMER
SWITCH_CAR_SIREN
SWITCH_PED_ROADS_ON_ANGLED
SWITCH_PED_ROADS_OFF_ANGLED
SWITCH_ROADS_ON_ANGLED
SWITCH_ROADS_OFF_ANGLED
SET_CAR_WATERTIGHT
ADD_MOVING_PARTICLE_EFFECT
SET_CHAR_CANT_BE_DRAGGED_OUT
TURN_CAR_TO_FACE_COORD
IS_CRANE_LIFTING_CAR
DRAW_SPHERE
SET_CAR_STATUS
IS_CHAR_MALE
SCRIPT_NAME
CHANGE_GARAGE_TYPE_WITH_CAR_MODEL
FIND_DRUG_PLANE_COORDINATES
SAVE_INT_TO_DEBUG_FILE
SAVE_FLOAT_TO_DEBUG_FILE
SAVE_NEWLINE_TO_DEBUG_FILE
POLICE_RADIO_MESSAGE
SET_CAR_STRONG
REMOVE_ROUTE
SWITCH_RUBBISH
REMOVE_PARTICLE_EFFECTS_IN_AREA
SWITCH_STREAMING
IS_GARAGE_OPEN
IS_GARAGE_CLOSED
START_CATALINA_HELI
CATALINA_HELI_TAKE_OFF
REMOVE_CATALINA_HELI
HAS_CATALINA_HELI_BEEN_SHOT_DOWN
SWAP_NEAREST_BUILDING_MODEL
SWITCH_WORLD_PROCESSING
REMOVE_ALL_PLAYER_WEAPONS
GRAB_CATALINA_HELI
CLEAR_AREA_OF_CARS
SET_ROTATING_GARAGE_DOOR
ADD_SPHERE
REMOVE_SPHERE
CATALINA_HELI_FLY_AWAY
SET_EVERYONE_IGNORE_PLAYER
STORE_CAR_CHAR_IS_IN_NO_SAVE
STORE_CAR_PLAYER_IS_IN_NO_SAVE
IS_PHONE_DISPLAYING_MESSAGE
DISPLAY_ONSCREEN_TIMER_WITH_STRING
DISPLAY_ONSCREEN_COUNTER_WITH_STRING
CREATE_RANDOM_CAR_FOR_CAR_PARK
IS_COLLISION_IN_MEMORY
SET_WANTED_MULTIPLIER
SET_CAMERA_IN_FRONT_OF_PLAYER
IS_CAR_VISIBLY_DAMAGED
DOES_OBJECT_EXIST
LOAD_SCENE
ADD_STUCK_CAR_CHECK
REMOVE_STUCK_CAR_CHECK
IS_CAR_STUCK
LOAD_MISSION_AUDIO
HAS_MISSION_AUDIO_LOADED
PLAY_MISSION_AUDIO
HAS_MISSION_AUDIO_FINISHED
GET_CLOSEST_CAR_NODE_WITH_HEADING
HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED
CLEAR_THIS_PRINT
CLEAR_THIS_BIG_PRINT
SET_MISSION_AUDIO_POSITION
ACTIVATE_SAVE_MENU
HAS_SAVE_GAME_FINISHED
NO_SPECIAL_CAMERA_FOR_THIS_GARAGE
ADD_BLIP_FOR_PICKUP_OLD
ADD_BLIP_FOR_PICKUP
ADD_SPRITE_BLIP_FOR_PICKUP
SET_PED_DENSITY_MULTIPLIER
FORCE_RANDOM_PED_TYPE
SET_TEXT_DRAW_BEFORE_FADE
GET_COLLECTABLE1S_COLLECTED
SET_CHAR_OBJ_LEAVE_ANY_CAR
SET_SPRITES_DRAW_BEFORE_FADE
SET_TEXT_RIGHT_JUSTIFY
PRINT_HELP
CLEAR_HELP
FLASH_HUD_OBJECT
FLASH_RADAR_BLIP
IS_CHAR_IN_CONTROL
SET_GENERATE_CARS_AROUND_CAMERA
CLEAR_SMALL_PRINTS
HAS_MILITARY_CRANE_COLLECTED_ALL_CARS
SET_UPSIDEDOWN_CAR_NOT_DAMAGED
CAN_PLAYER_START_MISSION
MAKE_PLAYER_SAFE_FOR_CUTSCENE
USE_TEXT_COMMANDS
SET_THREAT_FOR_PED_TYPE
CLEAR_THREAT_FOR_PED_TYPE
GET_CAR_COLOURS
SET_ALL_CARS_CAN_BE_DAMAGED
SET_CAR_CAN_BE_DAMAGED
MAKE_PLAYER_UNSAFE
LOAD_COLLISION
GET_BODY_CAST_HEALTH
SET_CHARS_CHATTING
MAKE_PLAYER_SAFE
SET_CAR_STAYS_IN_CURRENT_LEVEL
SET_CHAR_STAYS_IN_CURRENT_LEVEL
SET_DRUNK_INPUT_DELAY
SET_CHAR_MONEY
INCREASE_CHAR_MONEY
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
REGISTER_LIFE_SAVED
REGISTER_CRIMINAL_CAUGHT
REGISTER_AMBULANCE_LEVEL
REGISTER_FIRE_EXTINGUISHED
TURN_PHONE_ON
REGISTER_LONGEST_DODO_FLIGHT
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
SET_TOTAL_NUMBER_OF_KILL_FRENZIES
BLOW_UP_RC_BUGGY
REMOVE_CAR_FROM_CHASE
IS_FRENCH_GAME
IS_GERMAN_GAME
CLEAR_MISSION_AUDIO
SET_FADE_IN_AFTER_NEXT_ARREST
SET_FADE_IN_AFTER_NEXT_DEATH
SET_GANG_PED_MODEL_PREFERENCE
SET_CHAR_USE_PEDNODE_SEEK
SWITCH_VEHICLE_WEAPONS
SET_GET_OUT_OF_JAIL_FREE
SET_FREE_HEALTH_CARE
IS_CAR_DOOR_CLOSED
LOAD_AND_LAUNCH_MISSION
LOAD_AND_LAUNCH_MISSION_INTERNAL
SET_OBJECT_DRAW_LAST
GET_AMMO_IN_PLAYER_WEAPON
GET_AMMO_IN_CHAR_WEAPON
REGISTER_KILL_FRENZY_PASSED
SET_CHAR_SAY
SET_NEAR_CLIP
SET_RADIO_CHANNEL
OVERRIDE_HOSPITAL_LEVEL
OVERRIDE_POLICE_STATION_LEVEL
FORCE_RAIN
DOES_GARAGE_CONTAIN_CAR
SET_CAR_TRACTION
ARE_MEASUREMENTS_IN_METRES
CONVERT_METRES_TO_FEET
MARK_ROADS_BETWEEN_LEVELS
MARK_PED_ROADS_BETWEEN_LEVELS
SET_CAR_AVOID_LEVEL_TRANSITIONS
SET_CHAR_AVOID_LEVEL_TRANSITIONS
IS_THREAT_FOR_PED_TYPE
CLEAR_AREA_OF_CHARS
SET_TOTAL_NUMBER_OF_MISSIONS
CONVERT_METRES_TO_FEET_INT
REGISTER_FASTEST_TIME
REGISTER_HIGHEST_SCORE
WARP_CHAR_INTO_CAR_AS_PASSENGER
IS_CAR_PASSENGER_SEAT_FREE
GET_CHAR_IN_CAR_PASSENGER_SEAT
SET_CHAR_IS_CHRIS_CRIMINAL
START_CREDITS
STOP_CREDITS
ARE_CREDITS_FINISHED
CREATE_SINGLE_PARTICLE
SET_CHAR_IGNORE_LEVEL_TRANSITIONS
GET_CHASE_CAR
START_BOAT_FOAM_ANIMATION
UPDATE_BOAT_FOAM_ANIMATION
SET_MUSIC_DOES_FADE
SET_INTRO_IS_PLAYING
SET_PLAYER_HOOKER
PLAY_END_OF_GAME_TUNE
STOP_END_OF_GAME_TUNE
GET_CAR_MODEL
IS_PLAYER_SITTING_IN_CAR
IS_PLAYER_SITTING_IN_ANY_CAR
SET_SCRIPT_FIRE_AUDIO
ARE_ANY_CAR_CHEATS_ACTIVATED
SET_CHAR_SUFFERS_CRITICAL_HITS
IS_PLAYER_LIFTING_A_PHONE
IS_CHAR_SITTING_IN_CAR
IS_CHAR_SITTING_IN_ANY_CAR
IS_PLAYER_ON_FOOT
IS_CHAR_ON_FOOT
LOAD_COLLISION_WITH_SCREEN
LOAD_SPLASH_SCREEN
SET_CAR_IGNORE_LEVEL_TRANSITIONS
MAKE_CRAIGS_CAR_A_BIT_STRONGER
SET_JAMES_CAR_ON_PATH_TO_PLAYER
LOAD_END_OF_GAME_TUNE
ENABLE_PLAYER_CONTROL_CAMERA
SET_OBJECT_ROTATION
GET_DEBUG_CAMERA_COORDINATES
GET_DEBUG_CAMERA_FRONT_VECTOR
IS_PLAYER_TARGETTING_ANY_CHAR
IS_PLAYER_TARGETTING_CHAR
IS_PLAYER_TARGETTING_OBJECT
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
DISPLAY_TEXT_WITH_NUMBER
DISPLAY_TEXT_WITH_2_NUMBERS
FAIL_CURRENT_MISSION
GET_CLOSEST_OBJECT_OF_TYPE
PLACE_OBJECT_RELATIVE_TO_OBJECT
SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR
SET_INTERPOLATION_PARAMETERS
GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT
GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT
GET_DEBUG_CAMERA_POINT_AT
ATTACH_CHAR_TO_CAR
DETACH_CHAR_FROM_CAR
SET_CAR_CHANGE_LANE
CLEAR_CHAR_LAST_WEAPON_DAMAGE
CLEAR_CAR_LAST_WEAPON_DAMAGE
GET_RANDOM_COP_IN_AREA
GET_RANDOM_COP_IN_ZONE
SET_CHAR_OBJ_FLEE_CAR
GET_DRIVER_OF_CAR
GET_NUMBER_OF_FOLLOWERS
GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
GET_CURRENT_PLAYER_WEAPON
GET_CURRENT_CHAR_WEAPON
LOCATE_CHAR_ANY_MEANS_OBJECT_2D
LOCATE_CHAR_ON_FOOT_OBJECT_2D
LOCATE_CHAR_IN_CAR_OBJECT_2D
LOCATE_CHAR_ANY_MEANS_OBJECT_3D
LOCATE_CHAR_ON_FOOT_OBJECT_3D
LOCATE_CHAR_IN_CAR_OBJECT_3D
SET_CAR_TEMP_ACTION
SET_CAR_HANDBRAKE_TURN_RIGHT
SET_CAR_HANDBRAKE_STOP
IS_CHAR_ON_ANY_BIKE
LOCATE_SNIPER_BULLET_2D
LOCATE_SNIPER_BULLET_3D
GET_NUMBER_OF_SEATS_IN_MODEL
IS_PLAYER_ON_ANY_BIKE
IS_CHAR_LYING_DOWN
CAN_CHAR_SEE_DEAD_CHAR
SET_ENTER_CAR_RANGE_MULTIPLIER
SET_THREAT_REACTION_RANGE_MULTIPLIER
SET_CHAR_CEASE_ATTACK_TIMER
GET_REMOTE_CONTROLLED_CAR
IS_PC_VERSION
REPLAY
IS_REPLAY_PLAYING
IS_MODEL_AVAILABLE
SHUT_CHAR_UP
SET_ENABLE_RC_DETONATE
SET_CAR_RANDOM_ROUTE_SEED
IS_ANY_PICKUP_AT_COORDS
GET_FIRST_PICKUP_COORDS
GET_NEXT_PICKUP_COORDS
REMOVE_ALL_CHAR_WEAPONS
HAS_PLAYER_GOT_WEAPON
HAS_CHAR_GOT_WEAPON
IS_PLAYER_FACING_CHAR
SET_TANK_DETONATE_CARS
GET_POSITION_OF_ANALOGUE_STICKS
IS_CAR_ON_FIRE
IS_CAR_TYRE_BURST
SET_CAR_DRIVE_STRAIGHT_AHEAD
SET_CAR_WAIT
IS_PLAYER_STANDING_ON_A_VEHICLE
IS_PLAYER_FOOT_DOWN
IS_CHAR_FOOT_DOWN
INITIALISE_OBJECT_PATH
START_OBJECT_ON_PATH
SET_OBJECT_PATH_SPEED
SET_OBJECT_PATH_POSITION
GET_OBJECT_DISTANCE_ALONG_PATH
CLEAR_OBJECT_PATH
HELI_GOTO_COORDS
IS_INT_VAR_EQUAL_TO_CONSTANT
IS_INT_LVAR_EQUAL_TO_CONSTANT
GET_DEAD_CHAR_PICKUP_COORDS
CREATE_PROTECTION_PICKUP
IS_CHAR_IN_ANY_BOAT
IS_PLAYER_IN_ANY_BOAT
IS_CHAR_IN_ANY_HELI
IS_PLAYER_IN_ANY_HELI
IS_CHAR_IN_ANY_PLANE
IS_PLAYER_IN_ANY_PLANE
IS_CHAR_IN_WATER
SET_VAR_INT_TO_CONSTANT
SET_LVAR_INT_TO_CONSTANT
IS_INT_VAR_GREATER_THAN_CONSTANT
IS_INT_LVAR_GREATER_THAN_CONSTANT
IS_CONSTANT_GREATER_THAN_INT_VAR
IS_CONSTANT_GREATER_THAN_INT_LVAR
IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT
IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT
IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR
IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR
GET_CHAR_WEAPON_IN_SLOT
GET_CLOSEST_STRAIGHT_ROAD
SET_CAR_FORWARD_SPEED
SET_AREA_VISIBLE
SET_CUTSCENE_ANIM_TO_LOOP
MARK_CAR_AS_CONVOY_CAR
RESET_HAVOC_CAUSED_BY_PLAYER
GET_HAVOC_CAUSED_BY_PLAYER
CREATE_SCRIPT_ROADBLOCK
CLEAR_ALL_SCRIPT_ROADBLOCKS
SET_CHAR_OBJ_WALK_TO_CHAR
IS_PICKUP_IN_ZONE
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS
HAS_CHAR_BEEN_PHOTOGRAPHED
SET_CHAR_OBJ_AIM_GUN_AT_CHAR
SWITCH_SECURITY_CAMERA
IS_CHAR_IN_FLYING_VEHICLE
IS_PLAYER_IN_FLYING_VEHICLE
HAS_SONY_CD_BEEN_READ
GET_NUMBER_OF_SONY_CDS_READ
ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD
ADD_SHORT_RANGE_BLIP_FOR_COORD
ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD
ADD_MONEY_SPENT_ON_CLOTHES
SET_HELI_ORIENTATION
CLEAR_HELI_ORIENTATION
PLANE_GOTO_COORDS
GET_NTH_CLOSEST_CAR_NODE
GET_NTH_CLOSEST_CHAR_NODE
DRAW_WEAPONSHOP_CORONA
SET_ENABLE_RC_DETONATE_ON_CONTACT
FREEZE_CHAR_POSITION
SET_CHAR_DROWNS_IN_WATER
SET_OBJECT_RECORDS_COLLISIONS
HAS_OBJECT_COLLIDED_WITH_ANYTHING
REMOVE_RC_BUGGY
HAS_PHOTOGRAPH_BEEN_TAKEN
GET_CHAR_ARMOUR
SET_CHAR_ARMOUR
SET_HELI_STABILISER
SET_CAR_STRAIGHT_LINE_DISTANCE
POP_CAR_BOOT
SHUT_PLAYER_UP
SET_PLAYER_MOOD
REQUEST_COLLISION
LOCATE_OBJECT_2D
LOCATE_OBJECT_3D
IS_OBJECT_IN_WATER
SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR
IS_OBJECT_IN_AREA_2D
IS_OBJECT_IN_AREA_3D
SET_CHAR_CROUCH
SET_ZONE_CIVILIAN_CAR_INFO
REQUEST_ANIMATION
HAS_ANIMATION_LOADED
REMOVE_ANIMATION
IS_CHAR_WAITING_FOR_WORLD_COLLISION
IS_CAR_WAITING_FOR_WORLD_COLLISION
IS_OBJECT_WAITING_FOR_WORLD_COLLISION
SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT
ATTACH_CHAR_TO_OBJECT
SET_CHAR_AS_PLAYER_FRIEND
DISPLAY_NTH_ONSCREEN_COUNTER
DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING
ADD_SET_PIECE
SET_EXTRA_COLOURS
CLEAR_EXTRA_COLOURS
CLOSE_CAR_BOOT
GET_WHEELIE_STATS
DISARM_CHAR
BURST_CAR_TYRE
IS_CHAR_OBJ_NO_OBJ
IS_PLAYER_WEARING
SET_PLAYER_CAN_DO_DRIVE_BY
SET_CHAR_OBJ_SPRINT_TO_COORD
CREATE_SWAT_ROPE
SET_FIRST_PERSON_CONTROL_CAMERA
GET_NEAREST_TYRE_TO_POINT
SET_CAR_MODEL_COMPONENTS
SWITCH_LIFT_CAMERA
CLOSE_ALL_CAR_DOORS
GET_DISTANCE_BETWEEN_COORDS_2D
GET_DISTANCE_BETWEEN_COORDS_3D
POP_CAR_BOOT_USING_PHYSICS
SET_FIRST_PERSON_WEAPON_CAMERA
IS_CHAR_LEAVING_VEHICLE_TO_DIE
SORT_OUT_OBJECT_COLLISION_WITH_CAR
GET_MAX_WANTED_LEVEL
IS_CHAR_WANDER_PATH_CLEAR
PRINT_HELP_WITH_NUMBER
PRINT_HELP_FOREVER
PRINT_HELP_FOREVER_WITH_NUMBER
SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG
LOAD_AND_LAUNCH_MISSION_EXCLUSIVE
IS_MISSION_AUDIO_PLAYING
CREATE_LOCKED_PROPERTY_PICKUP
CREATE_FORSALE_PROPERTY_PICKUP
FREEZE_CAR_POSITION
HAS_CHAR_BEEN_DAMAGED_BY_CHAR
HAS_CHAR_BEEN_DAMAGED_BY_CAR
HAS_CAR_BEEN_DAMAGED_BY_CHAR
HAS_CAR_BEEN_DAMAGED_BY_CAR
GET_RADIO_CHANNEL
DISPLAY_TEXT_WITH_3_NUMBERS
IS_CAR_DROWNING_IN_WATER
IS_CHAR_DROWNING_IN_WATER
DISABLE_CUTSCENE_SHADOWS
HAS_GLASS_BEEN_SHATTERED_NEARBY
ATTACH_CUTSCENE_OBJECT_TO_BONE
ATTACH_CUTSCENE_OBJECT_TO_COMPONENT
SET_CHAR_STAY_IN_CAR_WHEN_JACKED
IS_MISSION_AUDIO_LOADING
ADD_MONEY_SPENT_ON_WEAPONS
ADD_MONEY_SPENT_ON_PROPERTY
ADD_MONEY_SPENT_ON_AUTO_PAINTING
SET_CHAR_ANSWERING_MOBILE
SET_PLAYER_DRUNKENNESS
GET_PLAYER_DRUNKENNESS
SET_PLAYER_DRUG_LEVEL
GET_PLAYER_DRUG_LEVEL
ADD_LOAN_SHARK_VISITS
ADD_STORES_KNOCKED_OFF
ADD_MOVIE_STUNTS
ADD_NUMBER_OF_ASSASSINATIONS
ADD_PIZZAS_DELIVERED
ADD_GARBAGE_PICKUPS
ADD_ICE_CREAMS_SOLD
SET_TOP_SHOOTING_RANGE_SCORE
ADD_SHOOTING_RANGE_RANK
ADD_MONEY_SPENT_ON_GAMBLING
ADD_MONEY_WON_ON_GAMBLING
SET_LARGEST_GAMBLING_WIN
SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT
CLEAR_CHAR_WAIT_STATE
GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE
SET_CAN_BURST_CAR_TYRES
SET_PLAYER_AUTO_AIM
FIRE_HUNTER_GUN
SET_PROPERTY_AS_OWNED
ADD_BLOOD_RING_KILLS
SET_LONGEST_TIME_IN_BLOOD_RING
REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE
IS_PLAYER_TOUCHING_VEHICLE
IS_CHAR_TOUCHING_VEHICLE
CHECK_FOR_PED_MODEL_AROUND_PLAYER
CLEAR_CHAR_FOLLOW_PATH
SET_CHAR_CAN_BE_SHOT_IN_VEHICLE
ATTACH_CUTSCENE_OBJECT_TO_VEHICLE
LOAD_MISSION_TEXT
SET_TONIGHTS_EVENT
CLEAR_CHAR_LAST_DAMAGE_ENTITY
CLEAR_CAR_LAST_DAMAGE_ENTITY
FREEZE_OBJECT_POSITION
SET_PLAYER_HAS_MET_DEBBIE_HARRY
SET_RIOT_INTENSITY
IS_CAR_IN_ANGLED_AREA_2D
IS_CAR_IN_ANGLED_AREA_3D
REMOVE_WEAPON_FROM_CHAR
SET_UP_TAXI_SHORTCUT
CLEAR_TAXI_SHORTCUT
SET_CHAR_OBJ_GOTO_CAR_ON_FOOT
GET_CLOSEST_WATER_NODE
ADD_PORN_LEAFLET_TO_RUBBISH
CREATE_CLOTHES_PICKUP
CHANGE_BLIP_THRESHOLD
MAKE_PLAYER_FIRE_PROOF
INCREASE_PLAYER_MAX_HEALTH
INCREASE_PLAYER_MAX_ARMOUR
CREATE_RANDOM_CHAR_AS_DRIVER
CREATE_RANDOM_CHAR_AS_PASSENGER
SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS
ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON
MAKE_HELI_COME_CRASHING_DOWN
ADD_EXPLOSION_NO_SOUND
SET_OBJECT_AREA_VISIBLE
WAS_VEHICLE_EVER_POLICE
SET_CHAR_NEVER_TARGETTED
LOAD_UNCOMPRESSED_ANIM
WAS_CUTSCENE_SKIPPED
SET_CHAR_CROUCH_WHEN_THREATENED
IS_CHAR_IN_ANY_POLICE_VEHICLE
DOES_CHAR_EXIST
DOES_VEHICLE_EXIST
ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT
ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT
IS_CHAR_STUCK
SET_ALL_TAXIS_HAVE_NITRO
SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY
FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION
FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION
FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION
SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION
REGISTER_VIGILANTE_LEVEL
CLEAR_ALL_CHAR_ANIMS
SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE
WANTED_STARS_ARE_FLASHING
SET_ALLOW_HURRICANES
PLAY_ANNOUNCEMENT
SET_PLAYER_IS_IN_STADIUM
GET_BUS_FARES_COLLECTED_BY_PLAYER
SET_CHAR_OBJ_BUY_ICE_CREAM
DISPLAY_RADAR
REGISTER_BEST_POSITION
IS_PLAYER_IN_INFO_ZONE
CLEAR_CHAR_ICE_CREAM_PURCHASE
IS_IN_CAR_FIRE_BUTTON_PRESSED
HAS_CHAR_ATTEMPTED_ATTRACTOR
SET_LOAD_COLLISION_FOR_CAR_FLAG
SET_LOAD_COLLISION_FOR_CHAR_FLAG
SET_LOAD_COLLISION_FOR_OBJECT_FLAG
ADD_BIG_GUN_FLASH
HAS_CHAR_BOUGHT_ICE_CREAM
GET_PROGRESS_PERCENTAGE
SET_SHORTCUT_PICKUP_POINT
SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION
GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA
GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE
UNLOCK_ALL_CAR_DOORS_IN_AREA
SET_GANG_ATTACK_PLAYER_WITH_COPS
SET_CHAR_FRIGHTENED_IN_JACKED_CAR
SET_VEHICLE_TO_FADE_IN
REGISTER_ODDJOB_MISSION_PASSED
IS_PLAYER_IN_SHORTCUT_TAXI
IS_CHAR_DUCKING
CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI
REGISTER_FIRE_LEVEL
IS_AUSTRALIAN_GAME
DISARM_CAR_BOMB
SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED
SHUFFLE_CARD_DECKS
FETCH_NEXT_CARD
GET_OBJECT_VELOCITY
IS_DEBUG_CAMERA_ON
ADD_TO_OBJECT_ROTATION_VELOCITY
SET_OBJECT_ROTATION_VELOCITY
IS_OBJECT_STATIC
GET_ANGLE_BETWEEN_2D_VECTORS
DO_2D_RECTANGLES_COLLIDE
GET_OBJECT_ROTATION_VELOCITY
ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY
GET_OBJECT_SPEED
IS_MISSION_SKIP
SET_IN_AMMUNATION
DO_SAVE_GAME
IS_RETRY
DUMMY
MARK_CUTSCENE_START
MARK_CUTSCENE_END
CUTSCENE_SCROLL
SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL
SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL
SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL
VAR_TEXT_LABEL
LVAR_TEXT_LABEL
IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL
IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL
IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR
IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR
IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR
DO_2D_LINES_INTERSECT
GET_2D_LINES_INTERSECT_POINT
IS_2D_POINT_IN_TRIANGLE
IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE
IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE
CHAR_LOOK_AT_OBJECT_ALWAYS
APPLY_COLLISION_ON_OBJECT
SAVE_STRING_TO_DEBUG_FILE
